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Starbound chat
Starbound chat




starbound chat

Sets the specified override configuration parameter for the object. Void tConfigParameter( String key, Json value) Sets the list of quests that the object will accept turn-in for, or clears them if unspecified. Sets the list of quests that the object will offer to start, or clears them if unspecified. Sets the level of the specified wire output node. Void tOutputNodeLevel( unsignednodeIndex, bool level) Returns a map of the entity id of each wire entity connected to the given wire output node and the index of that entity's input node to which the output node is connected. Map object.getOutputNodeIds( unsigned nodeIndex) Returns a map of the entity id of each wire entity connected to the given wire input node and the index of that entity's output node to which the input node is connected. Map object.getInputNodeIds( unsigned nodeIndex) Returns true if any wires are currently connected to the specified wire output node and false otherwise Returns true if any wires are currently connected to the specified wire input node and false otherwise.īool object.isOutputNodeConnected( unsigned nodeIndex) Returns the current level of the specified wire output node.īool object.isInputNodeConnected( unsigned nodeIndex) Returns the current level of the specified wire input node.īool object.getOutputNodeLevel( unsigned nodeIndex) Returns the relative position of the specified wire output node.īool object.getInputNodeLevel( unsigned nodeIndex) Vec2I object.getOutputNodePosition( unsigned nodeIndex) Returns the relative position of the specified wire input node. Vec2I object.getInputNodePosition( unsigned nodeIndex) Returns the number of wire output nodes the object has. Returns the number of wire input nodes the object has. Returns the object's currently configured light color. This is not the same as tLightColor and the animator light configuration should be used for more featureful light sources. Sets the color of light for the object to emit. Returns true if the specified entity's collision area overlaps the object's bound box and false otherwise. Similar to object.say, but uses a portrait chat bubble with the specified portrait image.īool object.isTouching( EntityId entityId) the line is not empty) and false otherwise.īool object.sayPortrait( String line, String portrait,, ) Returns an absolute world position calculated from the given relative position.īool object.say( String line,, )Ĭauses the object to say the line, optionally replacing any specified tags in the text, and using the provided additional chat configuration.

starbound chat

Vec2F object.toAbsolutePosition( Vec2F relativePosition) Returns the "level" parameter if set, otherwise returns the current world's threat level. If smash is true then it will be smashed, causing it to (by default) drop no items. Void tSoundEffectEnabled( bool enabled)Įnables or disables the object's persistent sound effect, if one is configured.īreaks the object. Sets the image processing directives that should be applied to the object's animation. Void tProcessingDirectives( String directives) Returns a list of the tile spaces that the object occupies. Returns the object's metaBoundBox in world space. Sets the objects unique entity id, or clears it if unspecified. This should be identical to entity.uniqueId(), so use that instead. Returns the object's unique entity id, or nil if no unique id is set. Sets whether the object is currently interactive. This is identical to entity.position(), so use that instead. Source: https:/ the object's facing direction.

  • /spawntreasure - Spawns a random item from the loot table with a desired level.
  • /spawnmonster Spawns a monster at mouse cursor.
  • /spawnliquids - Spawns a liquid at mouse cursor.
  • /spawnAI- S pawn an AI (Removed/Broken).
  • spawnitem UpgradeModules (Don't go overboard, there are somethings that can't be spawned in)
  • /played - Displays how long you've played this character.
  • /nick - Nickname - Change your nickname.
  • /itemid - Displays information on given item.( no longer working).
  • / boxes - Displays collisions (requires debug mode).
  • /toggleperf - Overlays a fullscreen performance graph over the game, making it difficult to do anything.
  • Also grants invisibility + invincibility.
  • /admin - Gives privileges to native player, EG: allowing crafting of anything in a selected crafting station.
  • Here is a list of all the commands in the game:.

    #STARBOUND CHAT TRIAL#

    However, the majority of them do work, although they may require some trial and error to use properly. These commands are executed from the chat.






    Starbound chat